﻿using JLGames.RocketDriver.Editor.Windows;
using JLGames.RocketDriver.Editor.Windows.GettingStarted;
using UnityEditor;

namespace JLGames.RocketDriver.Editor
{
    public partial class MenuItems
    {
        /// <summary>
        /// #对应shift
        /// &对应Alt
        /// %对应Ctrl或Conmmand
        /// a-z A-Z 对应单独的对应字母按键
        /// </summary>
        [MenuItem("Tools/RocketDriver/Getting Started #g", false, 1)]
        public static void GettingStarted()
        {
            if (WinGettingStarted.OnShow)
                WindowsUtil.CloseGettingStarted();
            else
                WindowsUtil.ShowGettingStarted(false);
        }
    }
}