﻿using UnityEngine;

namespace JLGames.RocketDriver.Games.PanelManager
{
    [DisallowMultipleComponent]
    public class PanelManagerDispose : MonoBehaviour
    {
        [SerializeField] private bool m_DontDestroyOnLoad = false;

        private void Awake()
        {
            if (m_DontDestroyOnLoad)
            {
                DontDestroyOnLoad(gameObject);
            }
        }

        private void OnDestroy()
        {
            PanelManagerShared.DisposeManager();
        }
    }
}