﻿#if UNITY_EDITOR
using JLGames.RocketDriver.Editor.Infra;
using UnityEditor;
using UnityEngine;

namespace JLGames.RocketDriver.Samples.ToolBin.Editor
{
    public static class ToolBinMenu
    {
        // [MenuItem("Tools/RocketDriver Samples/Import ToolBin Env", false, 11)]
        public static void TestImportToolBinEnv()
        {
            var importSettings = Resources.Load<ImportSettings>("ToolBinImportSettings");
            ImportPackageUtil.ImportPackage(importSettings.Settings.MainPackage);
        }
    }
}
#endif