﻿using UnityEditor;

namespace JLGames.RocketDriver.Editor.Infra
{
    public static class BuildPlaforms
    {
        /// <summary>
        /// Windows 64位
        /// </summary>
        public const string Win64 = "Win64";

        /// <summary>
        /// WebGL
        /// </summary>
        public const string Webgl = "Webgl";

        /// <summary>
        /// Android
        /// </summary>
        public const string Android = "Android";

        /// <summary>
        /// OSX 苹果系统
        /// </summary>
        public const string OSX = "OSX";

        /// <summary>
        /// iphone, ipad系统
        /// </summary>
        public const string iOS = "iOS";

        public static string GetPlaformName(BuildTarget target)
        {
            switch (target)
            {
                case BuildTarget.Android:
                    return Android;
                case BuildTarget.StandaloneOSX:
                    return OSX;
                case BuildTarget.StandaloneWindows:
                case BuildTarget.StandaloneWindows64:
                    return Win64;
                case BuildTarget.WebGL:
                    return Webgl;
                case BuildTarget.iOS:
                    return iOS;
                default:
                    return "";
            }
        }
    }
}