﻿using UnityEngine;

namespace JLGames.RocketDriver.Actions.Audio
{
    public static class AudioLoaderDelegate
    {
        /// <summary>
        /// Load complete callback
        /// 加载完成回调
        /// </summary>
        /// <param name="clip"></param>
        /// <param name="succ"></param>
        public delegate void OnLoaded(AudioClip clip, bool succ);
    }
}