﻿using System;
using UnityEngine;

namespace JLGames.RocketDriver.Actions.Loaderx
{
    /// <summary>
    /// FileDebug Mode Settings.
    /// FileDebug模式设置
    /// </summary>
    [Serializable]
    public class BundleSourceFileDebug
    {
        [Tooltip("Local file path\n本地路径")] [SerializeField]
        private string m_FileUrl = BundleDefaultValues.FileUrl;

        [Tooltip("File Pattern\n本地路径下的Pattern")] [SerializeField]
        private string m_FilePattern = BundleDefaultValues.UrlPattern;

        public string FileUrl => m_FileUrl;
        public string FilePattern => m_FilePattern;
    }
}