﻿using UnityEngine;

namespace JLGames.RocketDriver.Actions.Utils
{
    public static class MathfUtil
    {
        public static float Distance(Vector2 a, Vector2 b)
        {
            return Vector2.Distance(a, b);
        }

        public static float DistanceSquare(Vector2 a, Vector2 b)
        {
            var num1 = a.x - b.x;
            var num2 = a.y - b.y;
            return num1 * num1 + num2 * num2;
        }
    }
}