﻿using UnityEngine;

namespace JLGames.RocketDriver.Samples.AssetsExample
{
    public class MissingReferencesFix : MonoBehaviour
    {
        [SerializeField] private Texture2D m_Texture2D;
        [SerializeField] private Sprite m_Sprite;
        [SerializeField] private Texture2D m_MissingTexture2D;
        [SerializeField] private Sprite m_MissingSprite;
    }
}