﻿using System;
using UnityEngine;

namespace JLGames.RocketDriver.Actions.Loaderx
{
    [Serializable]
    public class ResourceSettings : ScriptableObject
    {
        [Tooltip("Properties\n属性")] [SerializeField] private ResourceProperties m_Properties;

        public string ProjectBasePath => m_Properties.ProjectBasePath;

        public override string ToString()
        {
            return $"ResourceSettings[Properties={m_Properties}]";
        }
    }
}