﻿using JLGames.RocketDriver.CSharp.Event;
using UnityEngine;

namespace JLGames.RocketDriver.Actions.Loaderx
{
    public class LoaderMonoBehaviour : MonoBehaviour
    {
        private int m_CountFull;
        private int m_ReleaseCount;

        public void StartTimeReleaseAction(int timeInterval)
        {
            if (timeInterval <= 0)
            {
                StopTimeReleaseAction();
                return;
            }

            InvokeRepeating(nameof(UnloadUnusedAssets), timeInterval, timeInterval);
        }

        public void StopTimeReleaseAction()
        {
            CancelInvoke(nameof(UnloadUnusedAssets));
        }

        public void StartCounterReleaseAction(int count)
        {
            if (count <= 0)
            {
                StopCounterReleaseAction();
                return;
            }

            m_CountFull = count;
            LoaderEventDispather.Shared.AddEventListener(LoaderEvents.OnBundleRelease, OnBundleRelease);
        }

        public void StopCounterReleaseAction()
        {
            LoaderEventDispather.Shared.RemoveEventListener(LoaderEvents.OnBundleRelease, OnBundleRelease);
        }

        private void OnBundleRelease(EventData evd)
        {
            m_ReleaseCount += 1;
            if (m_ReleaseCount >= m_CountFull)
            {
                UnloadUnusedAssets();
                m_ReleaseCount = 0;
            }
        }

        private void UnloadUnusedAssets()
        {
            Resources.UnloadUnusedAssets();
        }
    }
}