﻿using System;
using JLGames.RocketDriver.Actions.Loaderx;
using UnityEngine;

namespace JLGames.RocketDriver.Editor.Infra
{
    [Serializable]
    public class EditorAssetIndexInfo : IComparable<EditorAssetIndexInfo>
    {
        public string AssetName;
        public string UnityPath;
        public string Guid;
        public long FileId;
        public string SpriteId;

        public bool IsSprite => !string.IsNullOrEmpty(SpriteId);

        public override string ToString()
        {
            return $"{{AssetName={AssetName}, UnityPath={UnityPath}, Guid={Guid}, FileId={FileId}, SpriteId={SpriteId}}}";
        }

        public int CompareTo(EditorAssetIndexInfo other)
        {
            return string.Compare(AssetName, other.AssetName, StringComparison.Ordinal);
        }

        public UnityEngine.Object LoadAsset()
        {
            if (IsSprite)
            {
                return EditorUtils.LoadSubAsset<Sprite>(UnityPath, AssetName);
            }

            return EditorUtils.LoadAsset<UnityEngine.Object>(UnityPath);
        }
    }
}