﻿using UnityEngine;
using UnityEngine.UI;

namespace JLGames.RocketDriver.Samples.RpgMaterialDemo.UI.GM
{
    public class GmMaterialContent : MonoBehaviour
    {
        [SerializeField] private InputField m_Type;
        [SerializeField] private InputField m_Id;
        [SerializeField] private InputField m_Num;

        public int Type =>  GetNum(m_Type);
        public int Id => GetNum(m_Id);
        public int Num => GetNum(m_Num);

        private int GetNum(InputField input)
        {
            if (null == input) return 0;
            var text = input.text;
            if (string.IsNullOrEmpty(text)) return 0;
            return int.Parse(text);
        }
    }
}