﻿using UnityEngine;

namespace JLGames.RocketDriver.Actions.Languages.Lua
{
    public static class LuaHotfixUtils
    {
        public static void ReplactAot(GameObject go, string aotName, string luaCode)
        {
            ReplactAot<LuaBehaviour>(go, aotName, luaCode);
        }

        public static void ReplactAot<T>(GameObject go, string aotName, string luaCode) where T : LuaBehaviour
        {
            var mono = go.GetComponent<T>();
            if (null == mono)
            {
                mono = go.AddComponent<T>();
            }

            mono.ReplaceUnityBehaviour(aotName, luaCode);
        }
    }
}