﻿using JLGames.RocketDriver.Editor.Windows;
using UnityEditor;

namespace JLGames.RocketDriver.Editor
{
    public partial class MenuItems
    {
//        [MenuItem("Tools/RocketDriver/MainEditor/Show", false, 20)]
        public static void ShowMainEditor()
        {
            WindowsUtil.ShowMainEditor();
        }

//        [MenuItem("Tools/RocketDriver/MainEditor/Workflow", false, 21)]
        public static void ShowMainEditor0()
        {
            WindowsUtil.ShowMainEditor(0);
        }

//        [MenuItem("Tools/RocketDriver/MainEditor/Service", false, 22)]
        public static void ShowMainEditor1()
        {
            WindowsUtil.ShowMainEditor(1);
        }
    }
}