﻿using System;
using UnityEngine;

namespace JLGames.RocketDriver.Actions.Loaderx
{
    [Serializable]
    public class EditorProperties
    {
        private static class DefaultValues
        {
            public const string ProjectBasePath = "Assets/BundleAssets";
        }

        [Tooltip("Project base path\n项目基础目录")] [SerializeField]
        private string m_ProjectBasePath = DefaultValues.ProjectBasePath;

        public string ProjectBasePath => m_ProjectBasePath;

        public override string ToString()
        {
            return $"{{ProjectBasePath={m_ProjectBasePath}}}";
        }
    }
}