﻿using JLGames.RocketDriver.Editor.Windows;
using UnityEditor;

namespace JLGames.RocketDriver.Editor
{
    public partial class MenuItems
    {
        //清除运行时本地缓存
        [MenuItem("Tools/RocketDriver/Tool/Find Layer", false, 2000)]
        public static void ShowFindLayerWindow()
        {
            WindowsUtil.ShowWinToolFindLayer();
        }
    }
}