﻿using JLGames.RocketDriver.Games.NetManager.Virtual;

namespace JLGames.RocketDriver.Samples.RpgMaterialDemo.Server
{
    public sealed class LogicalClient : VirtualClient, ILogicalClient
    {
        public LogicalClient() : base(LogicalConst.ClientName, LogicalConst.ClientGroup)
        {
        }

        public LogicalClient(string name, string groupName) : base(name, groupName)
        {
        }
    }
}