﻿using System;
using UnityEngine;

namespace JLGames.RocketDriver.Actions.Loaderx
{
    internal static class AbPaths
    {
        public static string GetDynamicWebglUrl()
        {
            if (Application.platform != RuntimePlatform.WebGLPlayer) return "";

            var uri = new Uri(Application.absoluteURL);
            if (uri.IsDefaultPort)
            {
                return $"{uri.Scheme}://{uri.Host}";
            }

            return $"{uri.Scheme}://{uri.Host}:{uri.Port}";
        }
    }
}