﻿using System;
using UnityEngine;

namespace JLGames.RocketDriver.Games.PanelManager
{
    [Serializable]
    public class RegisterAnim
    {
        [Tooltip("Animation Mapping Key\n动画映射Key")]
        public string Key;

        [Tooltip("Animator Controller\n动画控制器引用")]
        public RuntimeAnimatorController Animator;
    }
}