﻿using UnityEngine;

namespace JLGames.RocketDriver.Actions.Utils
{
//     internal static class InternalPaths
//     {
//         internal static string StreamingAssets
//         {
//             get
//             {
//                 // 参考来源：https://docs.unity.cn/cn/2019.4/Manual/StreamingAssets.html
// #if UNITY_IOS
//                 return Application.dataPath + "/Raw";   
// #elif UNITY_ANDROID
//                 return "jar:file://" + Application.dataPath + "!/assets";   
// #elif UNITY_STANDALONE_OSX
//                 return Application.dataPath + "/Resources/Data/StreamingAssets"  
// #else
//                 return Application.dataPath + "/StreamingAssets";
// #endif
//             }
//         }
//     }
//
//     public static class Paths
//     {
//         public static readonly string StreamingAssetsPath = InternalPaths.StreamingAssets;
//
//         public static readonly string T = Application.streamingAssetsPath;
//     }
}