﻿namespace JLGames.RocketDriver.Games.RpgMaterial.Common
{
    public interface ISerializeDataString
    {
        /// <summary>
        /// Deserialize through string data and overwrite the original data
        /// 通过字符串数据反序列化，并覆盖原来数据
        /// </summary>
        /// <param name="data"></param>
        void FromStringData(string data);

        /// <summary>
        /// Serialize to string
        /// 序列化为字符串
        /// </summary>
        /// <returns></returns>
        string ToStringData();
    }
}