﻿using System;
using UnityEngine;

namespace JLGames.RocketDriver.Games.PanelManager
{
    [Serializable]
    public class RegisterBackground
    {
        [Tooltip("Background Mapping Key\n背景映射Key")]
        public string Key;

        [Tooltip("Background Prefab\n背景Prefab引用")]
        public GameObject Origin;

        [Tooltip("Background Main Script\n背景Prefab主脚本")]
        public string Script;
    }
}