﻿#if UNITY_EDITOR
using UnityEditor;

namespace JLGames.RocketDriver.Actions.Loaderx
{
    [CustomEditor(typeof(EditorSettings), true)]
    class EditorSettingsEditor : Editor
    {
        SerializedProperty m_Properties;

        private void OnEnable()
        {
            m_Properties = serializedObject.FindProperty("m_Properties");
        }

        public override void OnInspectorGUI()
        {
            EditorGUILayout.LabelField("Properties(属性)：", EditorStyles.boldLabel);
            EditorGUI.indentLevel++;
            EditorGUILayout.PropertyField(m_Properties);
            EditorGUI.indentLevel--;
            serializedObject.ApplyModifiedProperties();
        }
    }
}
#endif