﻿using System;
using UnityEngine;

namespace JLGames.RocketDriver.Games.PanelManager
{
    [Serializable]
    public class RegisterLayer
    {
        [Tooltip("Layer Name\n层名称")] public string Name;
        [Tooltip("Layer Object\n层实例引用")] public Transform Container;
        [Tooltip("is Default?\n是否为默认层")] public bool Default;
    }
}