﻿using UnityEditor;
using UnityEngine;

namespace JLGames.RocketDriver.Editor
{
    public partial class MenuItems
    {
        //清除运行时本地缓存
        [MenuItem("Tools/RocketDriver/Settings/Clear Runtime PlayerPrefs", false, 2500)]
        public static void ClearRuntimePlayerPrefs()
        {
            PlayerPrefs.DeleteAll();
        }

        //清除Editor本地缓存
        [MenuItem("Tools/RocketDriver/Settings/Clear Editor PlayerPrefs", false, 2501)]
        public static void ClearEditorPlayerPrefs()
        {
            EditorPrefs.DeleteAll();
        }
    }
}