﻿using UnityEngine;

namespace JLGames.RocketDriver.Games.PanelManager
{
    public class BackgroundInfo
    {
        public readonly string Key;
        public readonly GameObject Origin;
        public readonly string Script;

        public BackgroundInfo(string key, GameObject origin, string script)
        {
            Key = key;
            Origin = origin;
            Script = script;
        }
    }
}