﻿using System;
using UnityEngine;

namespace JLGames.RocketDriver.Actions.Loaderx
{
    /// <summary>
    /// Web Mode Settings.
    /// Web模式特殊设置
    /// </summary>
    [Serializable]
    public class BundleSourceWeb
    {
        //Web特殊设置
        [Tooltip("Whether to use dynamic path in Webgl state\nWebgl状态下是否使用动态路径")] [SerializeField]
        private bool m_WebglDynamicUrl = BundleDefaultValues.WebglDynamicUrlOn;

        [Tooltip("URL(Http|Https)")] [SerializeField]
        private string m_WebSiteUrl = BundleDefaultValues.WebUrl;

        [Tooltip("URL Pattern")] [SerializeField]
        private string m_WebSitePattern = BundleDefaultValues.UrlPattern;

        public bool WebglDynamicUrl => m_WebglDynamicUrl;
        public string WebSiteUrl => m_WebSiteUrl;
        public string WebSitePattern => m_WebSitePattern;
    }
}