﻿using System;
using UnityEngine;

namespace JLGames.RocketDriver.Actions.Audio
{
    [Serializable]
    public class AudioInfo
    {
        [Tooltip("Audio Id\n音频标识")] public string AudioKey;

        [Tooltip("Audio bundle name\n音频Bundle名称")]
        public string AudioBundle;

        [Tooltip("Audio Path\n音频路径")] public string AudioPath;
    }
}