﻿using UnityEngine;

namespace JLGames.RocketDriver.Editor.Windows.GettingStarted
{
    public static class WinGettingStartedConst
    {
        public static string EditorKeyNotShow => $"{RocketDriverInfos.BundleId}:{Application.productName}.NotShow";
        public static string EditorKeyLang => $"{RocketDriverInfos.BundleId}:{Application.productName}.Lang";
        public static readonly Vector2 Size = new Vector2(600, Mathf.Min(Screen.currentResolution.height, 862));
    }
}