﻿using JLGames.RocketDriver.Games.RpgMaterial.Material;

namespace JLGames.RocketDriver.Games.RpgMaterial.User
{
    public interface IUserMaterialWorth : IUserMaterial
    {
        /// <summary>
        /// Material worth
        /// 材料价值
        /// </summary>
        int Worth { get; }
    }

    public interface IUserMaterialWorth<TM, TCfg> : IUserMaterialWorth, IUserMaterial<TM, TCfg>
        where TM : IMaterialWorth<TCfg>
    {
    }
}