﻿using JLGames.RocketDriver.CSharp.Service;
using JLGames.RocketDriver.Games.Service.DataConfig;

namespace JLGames.RocketDriver.Samples.RpgMaterialDemo.Service.ConfigData
{
    public class ConfigDataService : AbstractConfigDataService, IAwakableService
    {
        public void Awake()
        {
            m_BundleName = "cfg";
            m_AssetListName = "Cfg/cfg.asset";
        }
    }
}