﻿using System;
using UnityEngine;

namespace JLGames.RocketDriver.Actions.Loaderx
{
    /// <summary>
    /// Streaming Mode Settings.
    /// StreamingAssets模式设置
    /// </summary>
    [Serializable]
    public class BundleSourceStreaming
    {
        [Tooltip("Pattern of Streaming\nStreamingAssets路径下Pattern")] [SerializeField]
        private string m_SteamingPattern = BundleDefaultValues.UrlPattern;

        public string SteamingPattern => m_SteamingPattern;
    }
}