﻿using UnityEngine;

namespace JLGames.RocketDriver.Actions.i18n
{
    public class I18NDelegate
    {
        /// <summary>
        /// Callback of text resource loaded
        /// 资源加载结束回调
        /// </summary>
        /// <param name="text"></param>
        /// <param name="succ"></param>
        public delegate void OnLoadText(TextAsset text, bool succ);

        /// <summary>
        /// Callback of for each registration information
        /// 遍历注册信息代理
        /// </summary>
        /// <param name="ele"></param>
        public delegate void EachRegister(I18NRegisterElement ele);
    }
}