﻿using UnityEngine;

namespace JLGames.RocketDriver.Actions.Audio
{
    /// <summary>
    /// Music fade out settings.
    /// 音乐淡出设置
    /// </summary>
    public class AudioMusicFadingOut
    {
        public string Named;
        public AudioSource Source;

        public float Timer;
        public float FadingTime;
        public float StartVolume;
    }
}